My Projects Timeline

Here you will find the projects I have developed so far, covering areas such as C and Java programming, graphical libraries, and object-oriented design principles. Each project reflects my academic and personal growth as a developer. For convenience, every project includes compiled binaries for different operating systems, allowing you to download and test them directly.

Fox's Tale - May 2023

Fox’s Tale is a 2D Unity game developed in C# using object-oriented programming principles. The project integrates PlayFab for backend communication, enabling online features and client-server interaction.

In this 2D platformer, players must progress through five levels, culminating in a final boss battle. Moreover, the speedrun level allows players to compete and see who can finish the map in the shortest time.

Download the binary

2D Space Shooter - May 2025

2D Space Shooter is a C-based game developed using the FreeGLUT graphics library. The project demonstrates low-level graphical rendering and structured game logic implementation.

In this game, the player controls a spaceship that fires one projectile at a time to destroy incoming meteors. Successfully hitting a meteor awards 5 points, while missing results in a 2-point penalty. The game also includes a persistent high-score system that records the top player and their score.

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2D Zoombie Shooter

This project was developed in collaboration with Efekan Şahin (a.k.a. S-Efekan) and Kaan Büyükerdem (a.k.a. kaanyalova). It is built using LibGDX as the main framework with Java as the core programming language. The game features 2D graphics rendering, procedural terrain generation, and three distinct zombie types with different behaviors.

In this 2D zombie shooter, the player spawns on a dynamically generated terrain while zombies appear randomly and attempt to eliminate the player. The player can move freely across the map and use two different weapons to defend against incoming enemies, creating a fast-paced survival experience.

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